Wiki Sky: Enfants de la Lumière

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Wiki Sky: Enfants de la Lumière
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Wiki Sky: Enfants de la Lumière
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Realm-Marked-with-Shard-Eruption-at-Home

Daylight Prairie portal in Home with red shards indicating Shard Eruption event is happening

Realm-Marked-with-Shard-Eruption-at-Aviary

Daylight Prairie portal in Aviary Village with red shards indicating Shard Eruption event is happening

A Shard Eruption is a gameplay system introduced with the Season of Shattering. Almost every day, Shards periodically erupt from the mountain on the horizon, falling multiple times a day in one predetermined location in the Realm, indicated by the embedded shards on the Realm's portal. The exact location in the Realm follows a set schedule.

Completing Strong Eruptions is required in order to reach the maximum total of Winged Light due to the existence of Shard Memories.

Players can use Strong Eruptions as an alternative way of getting Ascended Candles instead of going through the Eye of Eden. You can participate as in as many eruptions as you want, but you'll only get the reward once a day.

Today's Shard[]

This section was last updated on lun., avril 21, 2025. Purgez la page pour la forcer à se rafraîchir si la date est dépassée.

  • Will a Shard appear today? Yes
  • Type: Strong
  • Realm: Daylight Prairie
  • Location: Bird Nest
  • Reward: 2.5 Bougie Élevée
  • Timing (Pacific Time):
    • 02:28 AM - 06:20 AM
    • 08:28 AM - 12:20 PM
    • 02:28 PM - 06:20 PM

Alternatively, you use Sky Shards by Plutoy to see a live countdown of Shards and additional information.

Schedule[]

Shard locations and timings are derived from the day of month, and the presence of a Shard is determined by the weekday. The following schedule has been derived for your convenience.

Full Schedule
Day Type Realm Location Rewards No Shard on
(Weekday)
Time
(Pacific Time)
1 Strong Prairie Prairie Caves 2 Bougie Élevée Mon, Tue 07:48 AM - 11:40 AM
01:48 PM - 05:40 PM
07:48 PM - 11:40 PM
2 Regular Forest Boneyard 200 Pièces de Lumière Sun, Mon 02:18 AM - 06:10 AM
10:18 AM - 02:10 PM
06:18 PM - 10:10 PM
3 Strong Valley Village of Dreams 2.5 Bougie Élevée Tue, Wed 02:28 AM - 06:20 AM
08:28 AM - 12:20 PM
02:28 PM - 06:20 PM
4 Regular Wasteland Broken Temple 200 Pièces de Lumière Sat, Sun 01:58 AM - 05:50 AM
09:58 AM - 01:50 PM
05:58 PM - 09:50 PM
5 Strong Vault Jellyfish Cove 3.5 Bougie Élevée Wed, Thu 03:38 AM - 07:30 AM
09:38 AM - 01:30 PM
03:38 PM - 07:30 PM
6 Regular Prairie Village Islands 200 Pièces de Lumière Sun, Mon 02:18 AM - 06:10 AM
10:18 AM - 02:10 PM
06:18 PM - 10:10 PM
7 Strong Forest Forest End 2.5 Bougie Élevée Mon, Tue 07:48 AM - 11:40 AM
01:48 PM - 05:40 PM
07:48 PM - 11:40 PM
8 Regular Valley Ice Rink 200 Pièces de Lumière Sat, Sun 01:58 AM - 05:50 AM
09:58 AM - 01:50 PM
05:58 PM - 09:50 PM
9 Strong Wasteland Crab Fields 2.5 Bougie Élevée Tue, Wed 02:28 AM - 06:20 AM
08:28 AM - 12:20 PM
02:28 PM - 06:20 PM
10 Regular Vault Starlight Desert 200 Pièces de Lumière Sun, Mon 02:18 AM - 06:10 AM
10:18 AM - 02:10 PM
06:18 PM - 10:10 PM
11 Strong Prairie Sanctuary Islands 3.5 Bougie Élevée Wed, Thu 03:38 AM - 07:30 AM
09:38 AM - 01:30 PM
03:38 PM - 07:30 PM
12 Regular Forest Forest Brook 200 Pièces de Lumière Sat, Sun 01:58 AM - 05:50 AM
09:58 AM - 01:50 PM
05:58 PM - 09:50 PM
13 Strong Valley Village of Dreams 2.5 Bougie Élevée Mon, Tue 07:48 AM - 11:40 AM
01:48 PM - 05:40 PM
07:48 PM - 11:40 PM
14 Regular Wasteland Battlefield 200 Pièces de Lumière Sun, Mon 02:18 AM - 06:10 AM
10:18 AM - 02:10 PM
06:18 PM - 10:10 PM
15 Strong Vault Jellyfish Cove 3.5 Bougie Élevée Tue, Wed 02:28 AM - 06:20 AM
08:28 AM - 12:20 PM
02:28 PM - 06:20 PM
16 Regular Prairie Butterfly Fields 200 Pièces de Lumière Sat, Sun 01:58 AM - 05:50 AM
09:58 AM - 01:50 PM
05:58 PM - 09:50 PM
17 Strong Forest Elevated Clearing 3.5 Bougie Élevée Wed, Thu 03:38 AM - 07:30 AM
09:38 AM - 01:30 PM
03:38 PM - 07:30 PM
18 Regular Valley Ice Rink 200 Pièces de Lumière Sun, Mon 02:18 AM - 06:10 AM
10:18 AM - 02:10 PM
06:18 PM - 10:10 PM
19 Strong Wasteland Graveyard 2 Bougie Élevée Mon, Tue 07:48 AM - 11:40 AM
01:48 PM - 05:40 PM
07:48 PM - 11:40 PM
20 Regular Vault Starlight Desert 200 Pièces de Lumière Sat, Sun 01:58 AM - 05:50 AM
09:58 AM - 01:50 PM
05:58 PM - 09:50 PM
21 Strong Prairie Bird Nest 2.5 Bougie Élevée Tue, Wed 02:28 AM - 06:20 AM
08:28 AM - 12:20 PM
02:28 PM - 06:20 PM
22 Regular Forest Boneyard 200 Pièces de Lumière Sun, Mon 02:18 AM - 06:10 AM
10:18 AM - 02:10 PM
06:18 PM - 10:10 PM
23 Strong Valley Hermit Valley 3.5 Bougie Élevée Wed, Thu 03:38 AM - 07:30 AM
09:38 AM - 01:30 PM
03:38 PM - 07:30 PM
24 Regular Wasteland Broken Temple 200 Pièces de Lumière Sat, Sun 01:58 AM - 05:50 AM
09:58 AM - 01:50 PM
05:58 PM - 09:50 PM
25 Strong Vault Jellyfish Cove 3.5 Bougie Élevée Mon, Tue 07:48 AM - 11:40 AM
01:48 PM - 05:40 PM
07:48 PM - 11:40 PM
26 Regular Prairie Village Islands 200 Pièces de Lumière Sun, Mon 02:18 AM - 06:10 AM
10:18 AM - 02:10 PM
06:18 PM - 10:10 PM
27 Strong Forest Treehouse 3.5 Bougie Élevée Tue, Wed 02:28 AM - 06:20 AM
08:28 AM - 12:20 PM
02:28 PM - 06:20 PM
28 Regular Valley Ice Rink 200 Pièces de Lumière Sat, Sun 01:58 AM - 05:50 AM
09:58 AM - 01:50 PM
05:58 PM - 09:50 PM
29 Strong Wasteland Forgotten Ark 3.5 Bougie Élevée Wed, Thu 03:38 AM - 07:30 AM
09:38 AM - 01:30 PM
03:38 PM - 07:30 PM
30 Regular Vault Starlight Desert 200 Pièces de Lumière Sun, Mon 02:18 AM - 06:10 AM
10:18 AM - 02:10 PM
06:18 PM - 10:10 PM
31 Strong Prairie Prairie Caves 2 Bougie Élevée Mon, Tue 07:48 AM - 11:40 AM
01:48 PM - 05:40 PM
07:48 PM - 11:40 PM

Derivation of Calendar[]

The above calendar is derived from the following information.

Realm Cycle[]

It goes in the following order (starting every 1st of the month, then repeats):

Daylight Prairie, Hidden Forest, Valley of Triumph, Golden Wasteland, Vault of Knowledge

Timing Cycle[]

The timing cycle is a little more complicated. It goes in the following order (starting every 1st of the month, then repeats):

2, 1, 3, 0, 4, 1, 2, 0, 3, 1, 4, 0

Correlation Table[]

Using the above two cycles and the table below, we can derive the calendar above.

Regular Strong
Group 0 Group 1 Group 2 Group 3 Group 4
Location Area Rewards Area Rewards Area Rewards Area Rewards Area Rewards
Prairie Butterfly Fields Modèle:Piece of Light Village Islands Modèle:Piece of Light Prairie Caves 2.0 Bougie Élevée Bird Nest 2.5 Bougie Élevée Sanctuary Islands 3.5 Bougie Élevée
Forest Forest Brook Modèle:Piece of Light Boneyard Modèle:Piece of Light Forest End 2.5 Bougie Élevée Treehouse 3.5 Bougie Élevée Elevated Clearing 3.5 Bougie Élevée
Valley Ice Rink Modèle:Piece of Light Ice Rink Modèle:Piece of Light Village of Dreams 2.5 Bougie Élevée Village of Dreams 2.5 Bougie Élevée Hermit Valley 3.5 Bougie Élevée
Wasteland Broken Temple Modèle:Piece of Light Battlefield Modèle:Piece of Light Graveyard 2.0 Bougie Élevée Crab Fields 2.5 Bougie Élevée Forgotten Ark 3.5 Bougie Élevée
Vault Starlight Desert Modèle:Piece of Light Starlight Desert Modèle:Piece of Light Jellyfish Cove 3.5 Bougie Élevée Jellyfish Cove 3.5 Bougie Élevée Jellyfish Cove 3.5 Bougie Élevée
Timings (Pacific Time) 1st Shard 01:58 AM - 05:50 AM 02:18 AM - 06:10 AM 07:48 AM - 11:40 AM 02:28 AM - 06:20 AM 03:38 AM - 07:30 AM
2nd Shard 09:58 AM - 01:50 PM 10:18 AM - 02:10 PM 01:48 PM - 05:40 PM 08:28 AM - 12:20 PM 09:38 AM - 01:30 PM
3rd Shard 05:58 PM - 09:50 PM 06:18 PM - 10:10 PM 07:48 PM - 11:40 PM 02:28 PM - 06:20 PM 03:38 PM - 07:30 PM
Availability (Weekday) Have Shard Mon, Tue, Wed, Thu, Fri Tue, Wed, Thu, Fri, Sat Wed, Thu, Fri, Sat, Sun Thu, Fri, Sat, Sun, Mon Fri, Sat, Sun, Mon, Tue
No Shard Sat, Sun Sun, Mon Mon, Tue Tue, Wed Wed, Thu

Shard Information[]

Pre-eruption Phase[]

The pre-eruption phase of an event lasts for 8-10 minutes, during which time the Eden mountain starts to erupt with an impressive explosion. The background of the mountain starts to turn red and as the lightning intensifies, the entire mountain top becomes illuminated; a loud bang can be heard while the ground starts to shake. An explosion marks the actual eruption: red rocks can be seen emerging from the top of Eden and flying in various directions.

This pre-eruption phase can be seen in every outside location throughout Sky. In exterior areas where Eden mountain is not visible (e.g., most of Golden Wasteland), the event can still be inferred from the fact that the sky turns red and the atmosphere turns murky. Only interior locations (e.g., most of the Vault of Knowledge) are unaffected by the pre-eruption phase. When the eruption happens, players everywhere are told that "Darkness has fallen upon <Realm>".

In the Shard Eruption location, skies remain red for the entire event but return to their normal color throughout the other Realms. Once players clear a Shard, it vanishes from that specific area. Leaving the area and returning will trigger a new round of Shards, as long as you return during the active Shard period. However, you can only collect the Ascended Candles or Pieces of Light reward once per day. When the Shard event ends, players who are in the Realm where the eruption is happening are told that "The fallen shards of darkness from Eye of Eden in this realm have been cleansed."

There are two types of Shard events:

  • Strong Eruptions: perilous, but rewards include Ascended Candles and completion of Shattering Seasonal Quests and access to 1 of 6 Ancient Memories with Winged Light inside.
  • Regular Eruptions: less risky, but only provide Pieces of Light

Strong Eruptions[]

SOShattering-Crab

Shattering Crab

Strong Eruptions feature multiple red, radiant Shards protected by Crabs (Shattering Crabs and/or standard Dark Crabs) and Swirling Shards (since the 0.18.5 Update). Only Strong Eruptions allow players to receive Ascended Candles or enter Shard Memories to complete the Shattering Seasonal Quests and collect Winged Light. They tend to occur in areas away from the main path through a given Realm. Completing a Strong Eruption Shard event will take significant time and is best done with a group of players.

SOShattering-radiant-shards

Radiant Shards

Each Strong Eruption has a central large red, radiant Shard, surrounded by four to seven more Shards, and up to 8 to 34 Swirling Shards. If there are only a few Shards, be aware that more Shards might still fall and that being hit by a falling Shard might cause you to lose Cape Energy. All of the radiant Shards (except central one) are dangerous: touching them will knock you back and remove several wedges of Cape Energy. If your Cape Energy is low, you can even lose Winged Light and be left crawling.

Swirling Shards

Swirling Shards

The number and type of Crabs that appear during a Shard Eruption varies depending upon the strength of the Shard event. Regular Eruptions only have standard Dark Crabs. Intense Strong Eruptions will have large numbers of Shattering Crabs. These differ in appearance from standard Dark Crabs, having red (non-radiant) Shards on their back. Another important difference between the two is that Deep Calls do not flip Shattering Crabs upside-down; it will instead cause all nearby Shattering Crabs to charge at the player instead.

To clear the Shard, you need to burn most (around 89%) of the Darkness Plants while avoiding damage from any Crabs, radiant Shards, or Swirling Shards. As progress is made, the glowing band on the central radiant Shard moves from top to bottom. Once enough Darkness Plants have been burned, a meditation circle will appear next to the central radiant Shard. Meditating at the circle starts one of several random activities:

  • Catch fragments of Mantas
  • Catch fragments of Jellyfish
  • Catch fragments of Crabs
  • Pick up fragments of Crabs (with a hand icon to tap on each of them)
  • Melt the Darkness Plants trapping fragments

Once the activity is complete, the radiant Shards, Crabs, and Swirling Shards all disappear, and the skies return to their normal color. Players that participated in the activity are rewarded with approximately 1-3.5 Ascended Candles (but only once per day). Ascended Candles can be collected even by players who have never been to the Eye of Eden. The more difficult Strong Eruptions reward a greater number of Ascended Candles, and the player's performance during the collection activity will impact how many they earn. The activity progress is shared between all participants, so it is recommended to work together to collect as many fragments as possible to earn the maximum reward.

Finally, the Void of Shattering diamond will appear at the center of the rocks left behind in place of the central Shard. Interacting with the diamond gives you the option to visit 1 of the 6 Ancient Memories, where a Winged Light can be collected, and complete a Shattering Seasonal Quest.

Regular Eruptions[]

SOShattering-getting-lights-from-regular-shard-event

Earning Pieces of Light from Regular Shard event

Regular Eruptions are moderate-intensity events that are easier to complete. The only reward for completing a Regular Eruption event is 200 Pieces of Light.

The Shards in a Regular Eruption are gray-black in color; unlike the red radiant Shards of Strong Eruptions, Regular Eruption Shards do not damage players. Usually (but not always), there are no Shattering Crabs or Dark Crabs during the event. Once most (around 88.6%) of the Darkness Plants have been burned, you will be rewarded with Pieces of Light. Then, the Shards, the rest of the Darkness, and Crabs will disappear, and the skies return to their normal color. There is no follow-up activity or meditation circle.

Daily Quest[]

During the Season of Shattering, one of the four Daily Quests assigned by the shrine at Home could be "Visit a shard of darkness fallen to the Kingdom of Sky." To complete this Quest, players needed to approach an erupted shard after it had landed on the ground. Burning the Darkness Plants or completing any of the other activities was not required for the Quest.

Locations[]

Daylight Prairie[]

Eruptions occur in the following areas:

Modèle:Col-beginModèle:Col-2
  • Regular Eruptions
    • (R1) Butterfly Fields, on top of the hemisphere structure
    • (R2) Butterfly Fields, leaning to the left side wall with the Prairie Caves transition and cloud wall
    • (R3) Butterfly Fields, towards the right near the Bird Nest entrance
    • (R4) Prairie Village, on the central island towards the Temple
    • (R5) Prairie Temple exterior, nearby the left side of the Koi Pond
    • (R6) Prairie Temple exterior, nearby the right side of the Koi Pond

Modèle:Col-2

  • Strong Eruptions
    • (S1) Prairie Caves, nearby the lake towards the Prairie Village transition
    • (S2) Bird Nest, on the island towards the Butterfly Fields transition
    • (S3) Bird Nest, on the main island beside the ruined tower
    • (S4) Sanctuary Islands, nearby the Sanctuary Guide, the geyser, and submerged stone statues
    • (S5) Sanctuary Islands, on the turtle island below the hoop island
    • (S6) Sanctuary Islands, nearby the waterfall on the main island
Modèle:Col-end

Hidden Forest[]

Eruptions occur in the following area:

Modèle:Col-beginModèle:Col-2
  • Regular Eruptions
    • (R1) Forest Brook, on the right ledge with the gazebo, campsite, and the Rainbow timed event
    • (R2) Forest Brook, nearby the pipe where Interprète provocateur spirit located in
    • (R3) First half of Boneyard, next to the tower with Winged Light #8

Modèle:Col-2

  • Strong Eruptions
    • (S1) The Treehouse, at the path towards the treehouse itself
    • (S2) Elevated Clearing, towards the Boneyard transition
    • (S3) Forest End, on the far-right side
    • (S4) Forest End, on the left side near the Forest Temple
Modèle:Col-end

Valley of Triumph[]

Eruptions in Valley can occur in the following areas:

Modèle:Col-beginModèle:Col-2
  • Regular Eruptions
    • (R1) Ice Rink, on the left side near the Twirling Champion and the hole leading underground
    • (R2) Ice Rink, right side, nearby the path to Sliding Race transition
    • (R3) Ice Rink, on the icerink besides the ledge with the Touriste confident atop

Modèle:Col-2

  • Strong Eruptions
    • (S1) Village of Dreams, on the smaller ice rink between the path to Village Theater and Valley's Social Space
    • (S2) Village of Dreams, besides the Dreams Guide
    • (S3) Hermit Valley, outside and to the right of the Hermit's cave
Modèle:Col-end

Golden Wasteland[]

Eruptions occur in the following areas:

Modèle:Col-beginModèle:Col-2
  • Regular Eruptions
    • (R1) Broken Temple, in the center of the whole area nearby the Broken Temple
    • (R2) Broken Temple, on the far left side near the Guerrière affaiblie
    • (R3) Broken Temple, on the far right side, towards the path to The Forgotten Ark
    • (R4) Battlefield, outside of the central ruined structure, on the left
    • (R5) Battlefield, outside of the central ruined structure, on the right
    • (R6) Battlefield, to the left of the central ruined structure, besides the large Darkness Tree

Modèle:Col-2

  • Strong Eruptions
    • (S1) The Forgotten Ark, besides the circular pond near the Ark
    • (S2) The Forgotten Ark, on the right side of the Ark towards the crab caves
    • (S3) The Forgotten Ark, besides the half-submerged ship to the left besides the Herboriste de combat
    • (S4) The Forgotten Ark, in the far distance in the farming subarea, besides the Fermier épouvantail
    • (S5) Graveyard, near the slope from the Graveyard Entrance
    • (S6) Graveyard, on the far left near the Survivante Furtive
    • (S7) Graveyard, atop the ledge to the right near the Crab Barbecue and Winged Light #6
    • (S8) Crab Fields, to the far distance opposite the Battlefield transition
    • (S9) Crab Fields, near the transition to Graveyard, towards the Shipwreck
Modèle:Col-end

Vault of Knowledge[]

Eruptions occur in the following areas:

Modèle:Col-beginModèle:Col-2
  • Regular Eruptions
    • (R1) Starlight Desert, nearby to The Rose (Season of the Little Prince Guide)
    • (R2) Starlight Desert, nearby to the transition to Jellyfish Cove
    • (R3) Starlight Desert, right side near the Rose Garden

Modèle:Col-2

  • Strong Eruptions
    • (S1) Starlight Desert, Jellyfish Cove, nearby to the pathway to main area of Starlight Desert
    • (S2) Starlight Desert, Jellyfish Cove, nearby to the deck
Modèle:Col-end

Trivia[]

  • The Shard Realm fell out of sync by one day with the Daily Quest Realm at the start of the Season of AURORA.
SOShattering-shard-event-Forest-clearing

Forest Clearing

  • The following eruption location was removed from Hidden Forest in Patch 0.18.5:
    • Regular Eruptions - In front of the first gate of the Forest Clearing.
  • The following eruption location was downgraded from a Strong to a Regular Eruptions in Patch 0.18.5:
    • Hidden Forest - Broken Bridge, next to the tower with a Winged Light.
  • The following eruption location in Golden Wasteland was split to show in two different locations off the Main Path in Patch 0.18.5:
    • Graveyard, Left side near the Stealthy Survivor Spirit
    • Graveyard, Right side near the Bonfire
SOShattering-Elevated-Clearing-location

Grandma's Dinner

  • The following eruption location was added in Patch 0.19.0:
    • Elevated Clearing, near the tree with the entrance to the Underground Cavern. (It was moved from the previous Grandma's Dinner location.)
  • All players are supposed to see the Shard Eruption Event happening in the same location. However, at the launch of the Season of Shattering there was a bug causing mobile players to see Eruption Events in a different location than Switch players (but in the same Realm), or players with different game version.
  • On July 11, 2022, the Eruption Event happened in a different location for Switch players: in front of the Forgotten Ark, to the side of where the Enchantment Guide is standing. For mobile players, the Eruption Event happened behind the Forgotten Ark, towards the Crab Walker caves.
  • The Android update for Patch 0.18.5 on August 17, 2022 was delayed by Google and temporarily resulted in different Shard Variations in different game versions until the update arrived for Android on August 20.
  • In Patch 0.21.0, Shards became buggy on Switch, resulting in Darkness Plants and Activity Fragments sometimes appearing in different places compared to other platforms. In addition, the Shard Memory and Shard Variation could sometimes be different as well. This bug was then fixed in Patch 0.23.0.
  • The Days of Love event prevented Strong Shard Eruptions from happening in Starlight Desert, where the event was taking place, on both February 15 and February 25, 2024.
  • In Days of Nature 2024 a new type of black shard was introduced to Prairie Peaks. This black shard has since continuously fallen in Prairie Peaks every day with a black shard in Daylight Prairie (6th, 16th, and 26th of each month). While the shard can be cleared on any day it falls, only on the 16th of the month it will reward with collectable Pieces of Light.

References[]

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